Sam Roolvink | Rigging and Animation
Characters, rigs and animation.
I build character rigs and animate them for games and animations. Snappy timing and expressions you can read from across the room are my priority.
Currently studying Creative Media & Game Technologies at Saxion, and working on personal projects in my spare time!
01
My work
Nine portfolio worthy projects made over the last few years.
02
About
I'm Sam, a Creative Media & Game Technologies student at Saxion University of Applied Sciences with a soft spot for stylized animation. I love bringing characters to life in a way that shows their personality in just their movements.
Most of my projects start in an empty Blender scene and end up in a game engine. I model, rig and animate characters, then make sure they actually behave once they're in Unreal or Unity.
I'm outgoing, I love working in a team, and I love getting feedback, because it's the fastest way to get better. If you're looking for an animator or rigger who picks things up quickly, let's talk.
Animation
- Stylized character animation
- Game animation sets
- Facial animation
- Cinematics
Rigging
- IK/FK switching
- Spline IK spines
- Foot roll & finger controls
- Shape-key face rigs
- Weight painting
Tools
- Blender
- Autodesk Maya
- Unreal Engine 5
- Unity
- Substance 3D Painter
- Ableton Live
- Studying
- Creative Media & Game Technologies, Saxion (July 2023 – Present)
- Languages
- Dutch & English (fluent), German (basic)
- Other Work
- F&B employee at Holland Casino in Enschede (March 2026 - Present)
03 · Contact
Got a character that needs a rig? Or some sweet moves?
Work, collaborations, or passion projects; I implore you to contact me!
